In this live tutorial/workshop Jarosław Dzedzej will share some of his 3d plant creation knowledge and experience gained by assembling hi-end reconstructions of plants from photo scanned parts for Graswald.
He will highlight some important aspects that can make or break realism for CG plants.
He will demonstrate his plant modelling workflow assembling a small sample of Humulus Lupulus (Common Hop) live in Blender.
The presentation will include some photo reference analysis and implementing those details into the model showing advantages of manual modelling approach to achieve high photorealism.
I am a 3d generalist, with experience in architectural visualization, 3d modeling/texturing , rendering, animation and video editing.
I currently work for CG Boost as Community Manager.
Recently I've delivered high quality realistic 3d plant models assembled from photoscanned parts for Graswald as a contract 3d artist.
I've also done private and commercial interior designs, print and web …
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