I am a 3d generalist, with experience in architectural visualization, 3d modeling/texturing , rendering, animation and video editing.
I currently work for CG Boost as Community Manager.

Recently I've delivered high quality realistic 3d plant models assembled from photoscanned parts for Graswald as a contract 3d artist.

I've also done private and commercial interior designs, print and web graphic design.
I love all things creative and in my spare time I draw and develop character concepts preparing for my own comic book.

I've used various CGI software across my career, but I mainly focus on using Blender as my main DCC.

I am also a host of Subsurface Talks podcast where I talk with interesting 3d industry professionals.