Join this session to hear how the benefits of OpenUSD interoperability are coming to Blender. We’ll unravel the latest developments made in OpenUSD, spotlighting updates on glTF to USD interoperability and updates from the Alliance for OpenUSD. We’ll also highlight OpenUSD developments within Blender, and showcase the exciting use cases OpenUSD unlocks for Blender workflows - whether you’re an artist, designer, engineer, roboticist, or computer vision engineer.
Vincent Brisebois brings over 25 years of experience in designing technology solutions for 2D and 3D production in the visual effects, video game, and design industries to his senior developer relations manager role at NVIDIA. Previously, he was vice president of product development at DAZ3D, responsible for leading the engineering team in implementing the physically based renderer NVIDIA Iray an…read more.