Vincent Brisebois brings over 25 years of experience in designing technology solutions for 2D and 3D production in the visual effects, video game, and design industries to his senior developer relations manager role at NVIDIA. Previously, he was vice president of product development at DAZ3D, responsible for leading the engineering team in implementing the physically based renderer NVIDIA Iray and improving interoperability with other applications. He was also director of visual computing at Fusion-io, working with entertainment software developers and production studios on implementing solutions that facilitate new levels of creativity, productivity, and worldwide collaboration. He helped pioneer interactive 4K and 6K production pipelines and new workflows that leverage the latest innovations in ultra-fast storage. Vincent also held roles at Autodesk Media & Entertainment, where he was a key member of the stereoscopic advisory board.