Blender is not typically the 3D tool mentioned when you see great and realistic full CG trailers and cinematics, but we're about to change that misconception.
As a CG studio that uses Blender as our main tool, we've had the chance to work on impressive cinematics for Riot Games, Nike, NFL, ESL, Nothing, Rocket League and more.
We're here to share our findings on how we are able to achieve high-end results, by using Blender Cycles.