We will review the Blender pipeline at B-water Animation Studio, focusing on proceduralism and custom NPR toon shading techniques for anime production.
Additionally, we will examine the setup of our procedural eye shader, general shader, and key aspects of our final visual style.
Juan Carlos is a multidisciplinary artist from Spain with an extensive professional background in the animation industry. He has worked as a CG supervisor on productions such as “My Friend Conni” (TV series), “Pinocchio and His Friend Coco” (film), “Zafari” (TV series), “Niloya” (TV series) “Treasure Trekkers”, “Meine Freundin Conni - Geheimnis um Kater Mau” (feature film), “Pettson und Findus” (…
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