Ghosts of Ruin - Pipeline and shading for a anime young adults TV series production

We will review the Blender pipeline at B-water Animation Studio, focusing on proceduralism and custom NPR toon shading techniques for anime production.

Additionally, we will examine the setup of our procedural eye shader, general shader, and key aspects of our final visual style.

Speaker

  • Juan Carlos is the technical development director in b-water studios Spain with extensive professional experience in the animation industry. He has served as head of CG supervisor on numerous productions, including "Pinocchio and His Friend Coco" (film), "Zafari" (TV series), "DinoMates from Kika" (TV series), "Ghost of the Ruis" (TV series), "Treasure Trekkers," "Meine Freundin Conni - Geheimnis…

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