Join Sara Matsumoto as she demonstrates how to create editable mesh hair using hair cards and tubes, and prepare realistic hair textures with Hair Curves. She will then apply these textures to a Geometry Nodes setup. With these techniques, you’ll discover that creating real-time hair is easier than ever, while still retaining grooming edit capabilities!
Originally from Spain, I relocated to Japan in 2010 to pursue a career in 3D and animation. I now run a small studio where I create 3D scans, models, HDRIs, and animations for clients and personal projects. My dream is to animate scenes from the novel series I’m writing and bring my beloved characters to life using the power of Blender and my Transhuman4Blender plugin!
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