Geometry nodes, context attributes and context drivers are the keys to building a stylized custom pipeline without coding or creating a custom build of Blender.
We’ll share some of the tricks we use at MAD Entertainment animation studio to handle our production pipeline. Blender has evolved over the years, and many options and settings have disappeared or changed radically (like proxies changing into overrides or EEVEE missing material overrides), leading us to study new methods to maintain what distinguishes our look.
I’m a 3D artist and a videogame lover, mostly for the “making of” stuff. My design study path taught me how to have good results despite technical limits: now, I always try to optimize the processes and scenes I build up. My curiosity always leads me to research new ways and methods to improve the workflow.
I've worked with different Italian studios as a modeller, rigger, VFX and shader artist o…
Big animation nerd. Spending all that time watching cartoons made me want to create my own.
That's pretty much how I got here.
I've worked with Mad Entertainment, an independent animation studio based in Naples, Italy, since its foundation in 2010.
I've been involved in all of the studio's major projects, like "Yaya e Lennie - The Walking Liberty", "Gatta Cenerentola" and "L'Arte della Fel…
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