This session explores the use of Blender in non-Blender game pipelines from an artist's perspective, providing practical insights and solutions. It focuses on maintaining high production quality, ensuring pipeline compatibility, and enhancing interoperability with other DCCs (Digital Content Creation) and game engines. The presentation provides strategies for effective collaboration, even with limited pipeline and tech art support. Attendees will gain tips to enhance workflows, reduce friction during production, and overcome some of Blender's limitations when working as a game artist.
- Remedy Entertainment: Alan Wake 2 and Crossfire X
- Innerspace, VR Trainings
- KING Art Games: Black Mirror (2017)