The glTF importer/exporter development started 7 years ago (and counting).
Over time, this project has had many interesting moments, useful tips, and fun facts.
We reached important milestones and faced both technical and human challenges. Looking back, I'm excited to share what we've learned and the stories that made this project a success for the open-source asset creator community.
Julien started with his first 3D experiences 20 years ago, after he completed its engineering degree.
He quickly specialized in Rigging on Blender and notably worked on Michel Ocelot's film "Dilili in Paris", or game trailer "Dordogne".
As a Character TD, he develops many scripts related to rigging or animation. Julien is also a trainer: Goblins, engineering schools, online training, etc.
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