Common advice for 3D modeling hasn’t really changed in a decade or two. But do the same topology rules still apply today? How has the process changed in recent years? In this workshop, we’ll look at both old and new techniques for creating good topology and explore the different approaches to building complex shapes for both low and high poly workflows.
Jonathan has taught 3D modeling with Blender at CG Cookie for the past 8 years and is also the product manager at its sister company, Orange Turbine, which develops Retopoflow, UV Flow, Render Raw, and a handful of other Blender add-ons.