Making Maths Real and The Moon Tactile

In this talk, I'll demonstrate how Blender can transform complex mathematical concepts and scientific data into engaging 3D visualizations and art. Starting with a project to create rich 3D representations of mathematical surfaces, I'll explain the shift from custom Blender addons to Geometry Nodes, which allowed for more dynamic animations of hyperbolae and conic intersections.

I'll then showcase how these techniques extend beyond pure mathematics, concluding with a project that turns NASA's lunar topography data into a 3D-printed sculpture. This presentation will illustrate how Blender serves as a powerful tool for making abstract ideas tangible and visually engaging.

Speaker

  • I am an engineer and tinkerer originally from Colorado, USA, but currently living and working in the UK. My one professional goal is to make cool things that work. Recently, my vocational and avocational interests have wandered to ways to make complex ideas more intuitive and engaging for students young and old alike.

    I like to tinker in physics simulations, 3D modeling, 3D printing, and educ…

    Speaker Profile