Last time we could not cover everything of course so this time we cover more findings about animals anatomy and how to rig and animate them right.
backlegs, tails, ears and more :)
And we talk about neglected animals and how to animate them right.
Not only for games.
Started working in the industry since 2010 as 2D/3D allrounder and 3D animator then went more and more into Animation. As Blender 2.8 came out I started using it and loved it every since.
Got a lot more into rigging and the technical side. Setting up pipelines and workflows is the same fun as teaching people about animation and Blender for me.
I think working in games should be fun, we dont do …