Started working in the industry since 2010 as 2D/3D allrounder and 3D animator then went more and more into Animation. As Blender 2.8 came out I started using it and loved it every since.
Got a lot more into rigging and the technical side. Setting up pipelines and workflows is the same fun as teaching people about animation and Blender for me.
I think working in games should be fun, we dont do rocket science so lets have a good time.

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