The Optimization Iceberg - Making 3D run on any device

Mobile Devices can handle large 3D scenes very well, when they are prepared properly. The talk will show how Blender, the glTF/glb format and BabylonJS work together to create big and interactive scenes that run smoothly on a wide range of devices without the need of any third-party software or pixel streaming. Whether you are building Product showcases, interactive experiences or architectural walkthroughs. Making it available for everyone is the key and we have open-source tools for that.

Speaker

  • I discovered Blender in version 2.81, installed it out of curiosity and never stopped exploring. Over the last years I built a broad generalist skillset through weekly renders, game jams and helping friends out with visuals on their personal projects.
    In 2022 I took a plunge and transitioned from an engineering career into working full time as 3D Generalist at rooom. My role there quickly change…

    Speaker Profile