I discovered Blender in version 2.81, installed it out of curiosity and never stopped exploring. Over the last years I built a broad generalist skillset through weekly renders, game jams and helping friends out with visuals on their personal projects.
In 2022 I took a plunge and transitioned from an engineering career into working full time as 3D Generalist at rooom. My role there quickly changed from hands-on modelling to project and process management.
Now as director of operations and Head of the 3D Department I focus on translating the visions into immersive realtime 3D web experiences.