Bringing real cameras to Cycles

While modern renderers support advanced and highly realistic materials, geometry, light transport etc., there has been comparatively little focus on realistic cameras, with post-processing often being used instead. This is a shame, since cameras are such an integral part of photography.
But, as of recently, Cycles now supports arbitrarily complex user-defined cameras, so now is the time to look at what can be done with that.
Therefore, this talk will go over the theory behind real and virtual cameras and lenses, the new custom camera feature and some examples of its new possibilities, and finally describe the current state of ongoing work to simulate real lenses with accurate bokeh, distortion, vignetting, dispersion etc.

Speaker

  • I'm a software developer working on Cycles for the last ten years, developing features such as the original denoiser, the new Principled BSDF and light portals as well as a lot of internal improvements and speedups.

    Over the years I've worked with various studios such as Theory Studios and Tangent Animation on improving Blender for their projects, and now I'm working on Cycles through a Develo…

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