I'm a software developer working on Cycles for the last eight years, developing features such as the original denoiser or light portals as well as a lot of internal improvements and speedups.
Over the years I've worked with various studios such as Theory Studios and Tangent Animation on improving Blender for their projects, and now I'm working on Cycles through a Development Fund grant.
I'm also still studying at TU Munich in a M.Sc. program in Computational Science and Engineering.
Generally, I am very interested in high-performance and GPU computing as well as computer graphics and physics, therefore making rendering algorithms and software my favorite area to work in.