I'm a software developer working on Cycles for the last ten years, developing features such as the original denoiser, the new Principled BSDF and light portals as well as a lot of internal improvements and speedups.

Over the years I've worked with various studios such as Theory Studios and Tangent Animation on improving Blender for their projects, and now I'm working on Cycles through a Development Fund grant.

In addition to that, I'm also working in the cloud computing area as a Platform Engineer at Stelia.

Generally, I am very interested in high-performance and GPU computing as well as computer graphics and physics, therefore making rendering algorithms and software my favorite area to work in.

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