My current research focuses on the socio-technical infrastructures of digital image production in animation, VFX, and game studios across Europe. Combining field interviews, pipeline analysis, and technical prototyping, my work investigates how software, IT systems, and production workflows shape aesthetic choices, labor organization, and professional trajectories. I am particularly interested in the contrast between proprietary and open-source pipelines, the fragmentation of production ecosystems, and the geo-economic dynamics affecting training and hiring practices. My methodological approach draws from science and technology studies (STS), media production studies, and creative industry policy analysis, with a strong emphasis on connecting micro-level tools to macro-level institutional contexts.

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