Cem will share how his used Blender to create 100's of footwear models to be used in their e-commerce focused AR product.
The presentation will focus on how Cem used geometry nodes to automate the manual and tedious tasks of 3D asset preparation pipeline. Explaining the whole AR experience, e-commerce quality expectations and how Blender was used to eliminate all these small bumps on the road to scaling their business.
If you are interested in task automation, procedural workflows/pipelines and generative design, this presentation is for you.
5+ years of experience designing and scaling production pipelines across game development and real-time 3D applications.
Specialized in procedural systems, tool development, and pipeline automation using Blender and Unity. Proven track record of reducing production time, enabling cross-disciplinary collaboration, and building scalable workflows used by artists and developers in production envi…
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