Automating AR-ready 3D asset production with geometry nodes

Cem will share how his used Blender to create 100's of footwear models to be used in their e-commerce focused AR product.

The presentation will focus on how Cem used geometry nodes to automate the manual and tedious tasks of 3D asset preparation pipeline. Explaining the whole AR experience, e-commerce quality expectations and how Blender was used to eliminate all these small bumps on the road to scaling their business.

If you are interested in task automation, procedural workflows/pipelines and generative design, this presentation is for you.


  • I'm a product designer who got bored of all the NURBS modelling and dived into Blender in 2020. My Blender journey started with simple modelling and VFX shots and evolved into procedural rigging projects, shaders and a lot of side projects were started and Blender still manages to keep up with my appetite for new things to play with, so I try to keep up with new improvements every day.

    After I…

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