5+ years of experience designing and scaling production pipelines across game development and real-time 3D applications.

Specialized in procedural systems, tool development, and pipeline automation using Blender and Unity. Proven track record of reducing production time, enabling cross-disciplinary collaboration, and building scalable workflows used by artists and developers in production environments.

Also teaching the course ID434 Procedural Design in Middle East Technical University, a course on procedural workflows taught on geometry nodes.

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