The Blender Studio pipeline

Overview of some of the key tools developed at Blender Studio. The presentation will cover:

- How the Blender Studio used the Video Sequence Editor to manage editorial information and share it across all stages of the pipeline
- Contact Sheet Add-on
- Media-Viewer Application Template
- How to allow multiple artists work on the same asset at the same time, incrementally, non destructively


  • Paul is a Technical Director focused on developing pipelines for full CG / VFX productions. He started as a 3D Generalist and had the opportunity to work in a lot of different departments which gave him a great understanding of what people need. Over time he became more and more technical and fell in love with pipeline. During his studies as a Technical Director at Filmakademie Baden-Württemberg …

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