Paul is a Technical Director focused on developing pipelines for full CG / VFX productions. He started as a 3D Generalist and had the opportunity to work in a lot of different departments which gave him a great understanding of what people need. Over time he became more and more technical and fell in love with pipeline. During his studies as a Technical Director at Filmakademie Baden-W├╝rttemberg he had the opportunity to work at the Blender Studio. To support the creation of open movies he developed their pipeline further and built open source tools that tackle different problems of a 3D production.