This talk gives an overview of the work done to migrate away from Phabricator.
It is of interest to those who love to hear about the nitty-gritties of blender's Phabricator usage, the ways in which it is unique and the ways that presents interesting challenges.
Join us for highlights as:
- How do you select a suitable replacement ?
- Why Gitea ?
- What interesting surprises lie in 10.000+ tasks, 15.000+ pull-requests, 54000+ patches ?
- Attachments, Files, Authentication , oh my!
- What do you mean there is a user 'Null' and a user 'None' ?
Blender's been a fascination and an obsession since the moment I knew of its existence. As a linux user at the time it was amazing that there was working 3D software available at all.
My IT-journey starts with 8-bit z-80 machines (yes, i'm that old), DOS PC's for running Povray, and finally Linux when starting to work at a dutch ISP as Unix systems-engineer and doing networking tasks. Ask me …
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