Animals for Games

An often neglected subject I want to reach out and give an insight on what to take care of.
From the correct meshflows- to rigging- to animation.

Let's stop broken limps on animals and weird looking folded wings on birds.
I give you the tools to fix it in your games.

Speaker

  • Started working in the industry since 2010 as 2D/3D allrounder and 3D animator then went more and more into Animation. As Blender 2.8 came out I started using it and loved it every since.
    Got a lot more into rigging and the technical side. Setting up pipelines and workflows is the same fun as teaching people about animation and Blender for me.
    I think working in games should be fun, we dont do …

    Speaker Profile