Making Blender work in realtime cinematic pipeline

In this hands-on lab, participants will learn to create a fully functional real-time cinematics with the EEVEE raytracing rendering engine and advanced animation techniques. I will cover the entire process of building a working realtime cinematic with a detailed simulation, rigged character, and animating cameras for dynamic storytelling, all optimized for real-time performance. See me build this scene on stage with the audience in realtime. Additionally, participants will explore how to easily export assets via the USD pipeline for seamless integration with Unreal Engine 5 and NVIDIA Omniverse, ensuring a smooth cross-platform workflow for future projects.

Speaker

  • VR /AR: Virtual productions for Games and edtech. I'm a teacher dedicated to sharing workflows, and expertise in Blender & Unreal Engine. I help Epic Games as a Official Instructor, educator and worked as a TA on the UE5 Fellowships. Blender fan since 2.79 Blender user and educator since 2.8 was released. Worked on many commercial Virtual production sets currently exploring the world of motion c…

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