I am an student of archaeology and 3D generalist born in Brno, Czcech Republic. Actually I work on several projects for both Department of Archaeology and Msueology, Faculty of Arts, Masaryk UNIversity and Department of Archaeology, Czech Academy of Sciences in Prague. Main focus of mine work is in archaeological visualistaions, that is mean working with huge datasets and transforming them into the images, that are readable for public. That helps them to uderstand how hiden archaeological heritage looked in the past.

I work with 3D fotogrammetry (image based modelling), historical referencing, clasical 3D modelling, texturing and rendering and also with texture creation in my daily work. For that I mostly use Blender, Agisoft Metashape and Substance Painter. For rendering we sometimes use Lumion and UE4.