Presentation of the Character Animation & Rigging Workshop that will be held just before the conference. The aim of this presentation is not just to talk about the workshop & its outcomes, but also to solicit feedback on the presented ideas from a wider audience.
Sybren works as software developer at Blender HQ. His roles there are project lead of the Animation 2025 project, and module coordinator of the Animation & Rigging module. He also worked on the render farm management software Flamenco, and on USD/Alembic integration.
Jason Schleifer has over 27 years experience in the Animation Industry as a Creative Director, Supervising Animator, Entrepreneur, character technical director, and pipeline enthusiast. Currently, Jason is at AWS as the Creative Director of an internal production studio named FuzzyPixel where he works with a small team to test and experiment with new ways of creating animated content using cloud …read more.
Coffee seeking, digital mountain man
Brad is currently a Character Art and Technology Consultant actively working with several next generation rigging and animation software projects. He and training the next generation of character technical artists at Rigging Dojo. Brad is also a member of the Blender Animation Module working on NLA roadmap and the future of animation …