Martin Kolcun is a generalist, currently serving as a 3D Artist in the Research and Development department at Pixel Federation.

Originally trained as an engineer and architect, Martin's journey into the game development realm began in 2014 when he contemplated the use of game engines in architectural visualization (archviz). This led him to a revelatory idea: why not develop a game himself? His foray into game development coincided with the successful completion of his architectural studies.

Before joining Pixel Federation, Martin explored various avenues in the digital arts industry, including motion design. His analytical mindset has proven invaluable in his current role, where he optimizes workflows, tirelessly hunts for innovations, and actively advocates for the Blender learning system within the company.