My passion for films and video games led me to approach the world of 3D from the age of 13.
I started my career in the world of film post-production in 2003 in the Cinecittà studios in Rome as a 3d artist. Curiosity and a desire to learn have also allowed me to learn about digital compositing, film post-production, and even on set alongside many directors.
Having followed the growth of Blender over the years, I decided to use it in projection as my primary software for 3d from 2019.
I enjoy experimenting, conveying emotions through images and finding solutions where it seems there are none.