I’m a self-taught Level Designer & Technical Artist from Ghent, Belgium. Currently working at Triangle Factory.

My main focus is building new levels for games, from concept to finalized level. Helping with level design, environment art and our art pipeline. Having a background in programming, I make it a priority to reduce manual repetitive steps in our workflow.

During the development of Breachers I spearheaded our in-house Blender level workflow and the complementary Blender addons to support this workflow.