I am senior 3D software developer at RANCH Computing since 2019.
I did first support and development for Maya, Houdini and Blender RANCH tools but since 2022, I am focusing on Blender mainly.
I have a long and diverse experience in 3D in the industry. I did a PhD from Ecole Centrale Paris in the research field of physical and optical spectral simulation of light and materials applied to cultural heritage.
My areas of interests are 3D rendering and all fields regarding color, 3D, simulation and art.